MK+Assessment+Chart+&+Rubric



This page has a link to my Video Game critique (below), and what I think it scored on the Video Game Higher Order Thinking Evaluation. This evaluation is a liitle black or white... so I gave it a high score and a low score. Here is how I came up with my results.

1. Requires users to assume a role in the game, rather than simply play. (YES) 2. Offers meaningful interaction such as dialogue with NPCs. (NO) 3. Has a storyline. (YES) 4. Has a complex storyline with characters users care about. (YES&NO) 5. Offers simple puzzles. (YES) 6. Has complex puzzles requiring effort to solve. (NO) 7. Uses three-dimensional graphics. (YES) 8. Allows multiple views or camera pans and the ability to zoom in and out. (YES) 9. Allows different ways to complete the game. (YES) 10. Simulates complex processes requiring adjustment of variables by users to obtain desired results or adjusting variables leads to different results. (YES) 11. Allows interaction through use of avatars. (YES) 12. Avatars are lifelike. (YES&NO) 13. Requires interaction with virtual elements within the game. (YES/NO) 14. Requires knowledge of game elements beyond mouse prompts, number entry (e.g., combining elements to create new tools, understanding complex jargon). (YES/NO) 15. Requires gathering of information in order to complete. (YES) 16. Requires synthesis of knowledge in order to complete or successfully engage elements in the game. (YES) 17. Environment effectively replicates real world. (YES) 18. NPCs display AI characteristics. (YES) 19. NPCs display effective use of AI resulting in dynamic experiences for the user. (YES/NO) 20. Offers replay ability with varying results. (YES)

__HIGH score: 18/20__ Upper-range. Game holds several positive characteristics lending itself to higher order thinking.

__LOW score: 13/20__ Lower-range. Fewer opportunities for higher order thinking will take place in the game.

Here is a Link to my Evaluation Chart: